Foot triggers and MACK
by Howard Dortch · in Torque 3D Professional · 09/29/2012 (4:58 am) · 6 replies
I have been trying to get the foot triggers to work with the MACK/FACK packs but no success. I am not sure if the problem lies in the character or the exporter for milkshape. Has anyone had this issue or can help me fix it?
#2
09/29/2012 (8:01 pm)
I have the sounds working on some of the dsq files that came with the mack pack. I altered the forward walk and the sounds quit because the triggers dont export now, ShowTool shows err for triggers. Thanks
#4
I got the demo of the dsq tweaker and it shows the triggers but they dont work in the game.
I have the back walk triggers working but dsq tweaker tells me the dsq and dts are incompatable ( yet they work fine in game ) forward walk dsq tweak likes, tells me triggers are there but no foot puffs.
I did a debug build of the game and set breakpoints everywhere in the player.cpp file but not one break ever hit. So the player doesn't use player.cpp ?
anyone ?
12/18/2012 (7:12 am)
Still nothing...I got the demo of the dsq tweaker and it shows the triggers but they dont work in the game.
I have the back walk triggers working but dsq tweaker tells me the dsq and dts are incompatable ( yet they work fine in game ) forward walk dsq tweak likes, tells me triggers are there but no foot puffs.
I did a debug build of the game and set breakpoints everywhere in the player.cpp file but not one break ever hit. So the player doesn't use player.cpp ?
anyone ?
#5
12/19/2012 (8:57 am)
I have manually add the triggers in the shape editor for MACK and FACK. As a matter of fact I always add triggers in the shape editor. This method works always for me. Hope this will help you.
#6
12/19/2012 (4:28 pm)
I didnt't know that was possible, my editor quit some time ago, I will get an old version and look at it. Thanks
Torque 3D Owner Greg M
DERP Studio
www.garagegames.com/community/forums/viewthread/112317