Alpha channel encoding of specularity and relief displacement
by Kenneth Eves · in Torque 3D Beginner · 09/23/2012 (10:41 pm) · 0 replies
Still figuring out the material system.
Is it possible to use the alpha channel in a 32 bit diffuse for specularity?
Also, heightfield in the alpha channel in a 32 bit normal map for relief / parallax mapping?
Is it possible to use the alpha channel in a 32 bit diffuse for specularity?
Also, heightfield in the alpha channel in a 32 bit normal map for relief / parallax mapping?
About the author
<3 TGE/A Quickly becoming a fan of T3D 1.2