Game Development Community

Choosing a pose for a handgun

by Michael Bolland · in Torque 3D Beginner · 09/23/2012 (11:03 am) · 4 replies

Hi, i have a problem after using the ryder as an example where my pose is stuck in the assault rifle pose

https://dl.dropbox.com/u/25535993/pose.jpg

I have even tried importing the ryder dae file into max and changing the mesh to the new gun but that doesn't seem to work either

Any ideas?

#1
09/23/2012 (11:50 am)
There's a section on weapons in the T3D Beginner/FPS tutorial.
#2
09/23/2012 (12:08 pm)
With Bonez's help on this i managed to figure out the problem

So here's the answer for those that are trying to make changes to say the Ryder:-

1) Be sure to change your length of the timeline in max before you import - i had it set to the default of 100 but the ryder length was 570ish - this can be done in the bottom right hand corner of max and it looks like a clock symbol

2) Don't import until you have gone into max's Customise / Preferences menu and gone to the Animation tab and unticked Auto Key Frame 0 (else it will ruin your first pose and your weapon will be all disconnected and in pieces)

3) Once you have exported as a dae for torque, be sure to check the ryder.cs file in the shapes/weapons/ryder folder and copy it into your handgun folder and make changes as appropriate

4) In the datablock for your ShapeBaseImageData be sure to set the imageAnimPrefix and imageAnimPrefixFP to 'Pistol'

Thanks to bonez for his help on this, i had been scratching my head for some time as to why weapons werent able to be simply imported and immediately exported and still work the same

#3
09/23/2012 (12:09 pm)
don't blame me, I didn't do it.
#4
09/23/2012 (12:10 pm)
lies!