Game Development Community

Torque 3D Water Seam

by Michael Stoll · in General Discussion · 09/21/2012 (11:09 am) · 5 replies

http://i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/example_zps3ef30f62.png

See above picture.
I've been trying stuff for the last hour or so and no results. How do I fix this?

#1
09/21/2012 (11:23 am)
Why use two WaterBlocks like that? Are they using identical settings?
#2
09/21/2012 (11:55 am)
They are indeed using identical settings. I'm using two of them because there seems to be a Scale limit on a water block. The engine won't allow me to scale it larger than 1000.
#3
09/21/2012 (12:05 pm)
That's weird. I just tried scaling a water block in various increments between 500-5000 and it appeared to scale as expected.

WaterBlocks are really intended to fill 'small' localized areas in a mission, and multiple WaterBlocks usually result in a performance loss. They were also never intended or designed to merge seamlessly.

Depending on specific level design you might be better off going with a WaterPlane. It automatically extends to infinity and has all of the functionality of a WaterBlock, while also being more optimized.
#4
09/21/2012 (12:06 pm)
Waterblocks weren't designed to be stitched together, unfortunately. I don't recall there being a limitation on the waterblock size, but there may be. On the last couple releases we did put in some hard limits on the properties of some objects that would cause crashes with large numbers.

My suggestion would be to use the the water plane instead if you're already creating a body of water that large.
#5
09/21/2012 (1:46 pm)
Oh geez, thanks guys. I feel kind of like a moron. I was using the scale 'tool' in the 3d environment and that caps at 1000. If you enter in the numbers, it goes higher. Buuhh.
But besides that, I went ahead and switched to WaterPlanes. I didn't even know they existed...Thanks!