Baked in illumination on interiors
by Kenneth Eves · in Torque 3D Beginner · 09/21/2012 (9:37 am) · 2 replies
What is the standard for models used as building interiors, and how is baked in illumination achieved? Is third party software required?
About the author
<3 TGE/A Quickly becoming a fan of T3D 1.2
#2
2 square miles of corridor using pureLight tonemapping. That's a shed load of lightmaps so I kept quality small.
I believe that there is a demo for pureLight on it's product page.
09/26/2012 (1:35 pm)
Building interiors are collada - like every model in T3D (T3D itself converts these on loadup to it's native DTS format). Baked illumination goes in the second uv channel and the texture goes under "tonemap" in the material.cs.2 square miles of corridor using pureLight tonemapping. That's a shed load of lightmaps so I kept quality small.
I believe that there is a demo for pureLight on it's product page.
Torque 3D Owner Thomas Pittman