Game Development Community

Where does material editor store settings?

by Kenneth Eves · in Torque 3D Professional · 09/20/2012 (8:52 pm) · 4 replies

Looking at porting to T3D 1.2 from TGEA 1.7.1, so all of this is new to me.

I loaded an interior, tweaked a material and it saved, persisted on reload, but I don't see a new materials.cs in the folder with the art.

Is there some sort of a master materials.cs somewhere?


#1
09/21/2012 (1:51 am)
If you don't have a pre-existing materials file in the folder with the model it will store the new material singleton in the master one - which might be in the "art" folder.

Also find in files helps to find stuff like this.

Personally I always make a basic materials.cs for each shape/model folder so then I know where everything is being put.

Also I get to use this for the first time in the new forum structure of Beginner/Professional ...

i.imgur.com/L7Q2w.jpg

:P

#2
09/21/2012 (5:12 am)
Steve: I'm saving that one...
#3
09/21/2012 (5:28 am)
Thanks