Game Development Community

Planar Reflection again, doesn't work

by Robert Pinter · in Torque 3D Professional · 09/19/2012 (4:48 am) · 2 replies

Hi Guys,

I try to make a custommaterial and using the ReflectBump shader to get a reflected floor on my model.

I have tried all the solution what I found on the forum, but I couldn't get it to work.

Can you help me how I can make a planar reflection in T3D?

I tried,

new CustomMaterial(CustomMtl)
{
MapTo = "image";
texture[1] = "$backbuff";
texture[0] = "image_d";
texture[2] = "image_n";
shader = ReflectBump;
version = 2.0;
};


I tried with singleton custommaterial and sampler, but did't work.

I use DAE model or dts, but the same problem.

Thanks



#1
09/19/2012 (10:27 am)
You would use the water block to produce a planar reflector.
#2
09/19/2012 (4:23 pm)
Thanks, that is a good idea, however it is not a best idea for a normal mapped floors I think. It can be good for mirrors for instance.

Thanks anyway.

Any another solution please?