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.blend to Collada file. help me

by David · in General Game Discussion · 09/12/2012 (11:35 am) · 2 replies

I've design some stuff via blender and wanting to know where learn to put my own objects and art with the right filename. "note: i already know the basics like adding the deafault tree and stuff like that"

#1
09/12/2012 (11:38 am)
I've design some stuff via blender and wanting to know where learn to put my own objects and art with the right filename(in the game). "note: i already know the basics like adding the deafault tree and stuff like that"(skipped some words)
#2
09/12/2012 (3:15 pm)
First of all, you might need to save the .blend file somewhere before exporting, as I can't export to .dae without first doing that. Then I export my mesh as a .dae to ~game/art/shapes/trees (or rocks or dolphin infiltrators) along with the textures I'm using.

It might be best practice to create a new material within Torque's Materials Editor to act as your object's material. Then, when you open it in the Object Editor you have a material to grab. Nicer than doing it after imo. Hope that helps. I'm not up to snuff with this aspect of Torque though.... In fact I wing it most of the time. :)