.blend to Collada file. help me
by David · in General Game Discussion · 09/12/2012 (11:35 am) · 2 replies
I've design some stuff via blender and wanting to know where learn to put my own objects and art with the right filename. "note: i already know the basics like adding the deafault tree and stuff like that"
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-@_@- i like math. learning on my own to be a video game programmer
#2
It might be best practice to create a new material within Torque's Materials Editor to act as your object's material. Then, when you open it in the Object Editor you have a material to grab. Nicer than doing it after imo. Hope that helps. I'm not up to snuff with this aspect of Torque though.... In fact I wing it most of the time. :)
09/12/2012 (3:15 pm)
First of all, you might need to save the .blend file somewhere before exporting, as I can't export to .dae without first doing that. Then I export my mesh as a .dae to ~game/art/shapes/trees (or rocks or dolphin infiltrators) along with the textures I'm using.It might be best practice to create a new material within Torque's Materials Editor to act as your object's material. Then, when you open it in the Object Editor you have a material to grab. Nicer than doing it after imo. Hope that helps. I'm not up to snuff with this aspect of Torque though.... In fact I wing it most of the time. :)
David
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