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Burg problem

by Dave Chan · in General Discussion · 09/11/2012 (10:10 am) · 4 replies

Hey folks, Dave Chan here. Used to work with pureLIGHT, but now I'm a producer at a mobile games company called Fluik. I saw the announcement that T3D was going open source and think it's a bold move and I hope it helps get T3D out there more. Anyway, when I was back at pureLIGHT we created the Burg map to show off our lightmapping. I just grabbed the latest T3D demo and wanted to check the map out and I noticed that the lighting is all messed up. It's super dark and instead of yellow and orange tones it's purple and blue. Is this something everyone sees or just happening on my box?

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#1
09/11/2012 (11:54 am)
I'll have to check, but I believe it was removed from the 1.1 release because PureLight wasn't bundled with T3D (didn't want to give people the impression that it was T3D's default lighting). But I can't recall exactly. I think there should definitely be a PL version available for download from the PL page, though.
#2
09/11/2012 (12:00 pm)
Hi Dave!

It's because there is a new HDR lighting postFX system which is turned on as default for Burg.

Disabled, it looks lovely like it should. There are actually a whole load changeable settings in the new HDR postFX system, it's just that the default is kinda harsh.
#3
09/11/2012 (3:36 pm)
I'll have to take a look at what the default HDR lighting postFX settings are doing, and how to play nicely with them.
#4
09/11/2012 (11:58 pm)
Oh wow it looks alot better now without the PostFX!