Game Development Community

A question about TGE

by Tetragrammaton · in Torque Game Engine · 09/02/2012 (6:46 am) · 6 replies

So, yesterday someone called: "Philip" wrote me an e-mail and asked following:

"Hello, Tetragrammaton.
I have a question about TGE. Well, I currently have T3D legal bought and ask you now, if it is allowed to use a version of TGE which I got from someone? If no is there any possibility to get the old TGE legally? As I said, I have the full version of T3D, so I ask now, if it's allowed then to hold a TGE copy which I got from a person.

Greetings,
Philip"

So, I couldn't answer it him, because I didn't have any information about it. So, the questions are:
- If you bought T3D and you got from someone a free TGE copy. Is it legal then?
- If it's not legal, is there any way to get TGE in a legal way?

#1
09/02/2012 (3:42 pm)
The version you have licensed for use, and relevant EULA are only applicable to the product you have purchased.

I'm almost certain that sales of TGE have been discontinued.

The various (free) demos can be used for learning/prototyping purposes through level building and scripting. No source code should be shared with anyone using a demo.
#2
09/05/2012 (10:03 am)
TGE licenses are non-transferrable.
#3
09/07/2012 (1:04 pm)
I apologize for being rude Mr. Blake, but it is self-explainatory that licenses are non-tranferable.

The question states that Is there anyway to get TGE in a legal way?

A more proper response would have been to say No.
It seems like Mr. Hall had a better response when he said that sales have been discontinued?

@cafetari

BTW, if you have T3d already, why would you want TGE? I'm only asking out of curiosity as I do have both and plan to develop games in both engines. (Yes, I bought both of them legally)
#4
10/25/2012 (10:31 pm)
This topic used to come up often on the Prairie Games MMO Workshop forum.

Their MMO kit is available, but use beyond evaluation requires a TGE or TGEA license. Of course TGE and TGEA licenses are no longer available, so new people coming in who evaluated the kit and want to use it end up frustrated and confused.

Those who did help with Q&A in the forums had little alternative other than telling them to either buddy up with a developer who did have a license (build binaries but not share the source), or go find a different engine. Can't say that usually went over very well.
#5
11/01/2012 (10:16 am)
I'm still using TGE to complete out a demo and have also purchased a T3D studio license. My frustration is a lack of way to get our hands on the TGA codebase.

I may be misremembering, but I believe when T3D first released there was a time when the T3D purchase allowed access to both the TGE and TGA codebases as well. Without question TGE is still integrated to the GG distribution platform - it is still available to download on my products page (thank goodness!). All things considered, it seems like it would be pretty trivial for GG to re-institute a "plus-older-engines" licensing clause again for those who have supported the company by purchasing T3d.

On the one hand, I don't regret having paid for something less than a year ago that now the entire world gets a better version of for free ... on the other, now that that investment has proved kind of pointless, it wouldn't be terrible for GG to add a bit of value to the outlay. Superficially it looks like giving us TGE and TGA would be a pretty darn easy thing to do with no obvious downside.

Also, now that it is impossible to acquire these resources through *any* legal means, at this point piracy would almost appear to serve as an act of preservation.
#6
11/01/2012 (11:12 am)
@Kent
That would not be possible for us to do as there is 3rd party code in those engines. The reason they were "included" (and I put that in quotes as it was a pretty thing to begin with) with a T3D purchase before the IA shutdown was because the engine was priced at $1k and covered the royalties associated with the previous engines. When we rebooted and dropped the price that was no longer the case.