Game Development Community

Anyone for making a specific terrain for me?

by Harper · in Artist Corner · 08/31/2012 (9:07 am) · 6 replies

Hi, artistic folks here,
my project struggles because i don't get my map in torque.
I used several 16bit greyscale programs, but all results
in those steppy terrains in torque. Six times smoothing,
and it is no longer what i want.
Is there anyone able to take my map in L3DT or similar,
and make it torque-ready? This would be a great help.

#1
08/31/2012 (2:13 pm)
I'd be happy to have a crack at this. Send the details to me at dan [at] psycandygames [dot] com and I'll see what I can do for you.
#2
08/31/2012 (3:14 pm)
You could just try manually using the smooth brush over the offending parts - set it to a low strength/sensitivity.

I actually create all my terrains stepped and then do that.
#3
08/31/2012 (4:21 pm)
The different components RGB of the color of each pixel are weighted differently. I am not sure what program you are using. There really needs to be an importer. I am not sure there are any "standard" ways of doing this.

This may help:
www.garagegames.com/community/forums/viewthread/43738


Edit:
I found this:
www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_torqueter
#4
09/01/2012 (2:11 am)
Thanks
for that very quick response to all, especially Dan!

EDIT: There seems to be an email-problem. Contact here, Dan?
#5
09/30/2012 (8:30 pm)
@Dan:
I'm not able to answer you. All my emails are rejected as JunkMail.
Can you please alter this? I asked you to make a complete new map.
#6
07/12/2013 (12:00 pm)
http://www.daz3d.com/bryce-7-pro

I got this product when it was free last year, course this may or may not help you but this is what i have used with a great degree of success in UDK, UNITY3d, CryEngine and of course most recently T3d, it has a pretty steep learning curve but once you get a handle on the clunky crap interface the height maps you can extract from the mountain tools are pretty darn good.

my work flow for using it for height maps is simply place the mountain down and then click the E button on the selection brackets from there you will go into a texture editor, this really has very little functionality but can create really random terrains with ease. after that hit the size button set it to the size you want it when you export it, it works in powers of 2, then click on the down arrow button at the top of the texture window and go to export, export it as a .png file and you can import it to T3d just like that. depending on size it may be a bit of a long import though, also with photoshop or any other photo editing software you might use it can be tweaked resized or whatever.

after using the image in t3d however you may encounter some stepping though, but from there just follow steve's advice.

I put in a 4096 x 4096 terrain in with a size of 3 and it ran pretty decently bumped it up to 4 and it chugged to resize the terrain but complied, but then crashed after a few min of using it after the resize so be careful of your terrain size, t3d is able to do massive scale terrains but its very touchy after. kinda has the same problem as cryengine when it comes to large scale terrains like that actually so i am impressed with that much at least from t3d.