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Tween

by Marcio Shimoda · in General Game Discussion · 10/03/2003 (6:10 am) · 3 replies

How do I create a tween animation? For example, change the size when the mouse pointer is over a button?

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  • #1
    10/04/2003 (9:41 am)
    Is this a G3D object or a G2D object?

    In G2D you might want to use a movie script to handle this, use the scale= to setting the size of the actor.

    In G3D you'll need to define the tween in the modeler and give it a sequence name, then you can invoke the sequence through application logic.

    BTW in the next version of the RE SDK, I've added direct scaling to the G3D_Part class, so sizing along any of its axes becomes automatic. This version will be released as soon as the cross platform support is wrapped up.

    Hope this helps

    Chris
    #2
    10/04/2003 (10:34 am)
    Hey Chris!

    Speak for the next RE SDK, can yah give us some info of whats new/changed?

    -Ron
    #3
    10/06/2003 (8:09 am)
    Something like this?

    button enter =
    {
    frame 1 = { ... }
    frame 2 = {
    keyframe = {
    actor = bmpEnterR; size = 2, 2;
    }
    }
    frame 3 = { ... }
    }
    movie Example
    {
    frame 1 "start" =
    {
    keyframe Enter =
    {
    layer = 7;
    actor = enter;
    position = 243,370;
    tween = { size = true; }
    onMouseUp = {...}
    ...
    }
    }
    }