Screen Problem "all the map have underwater effect"
by SETTIMO EUGEN CRISTIAN · in Torque 3D Professional · 08/29/2012 (1:46 pm) · 13 replies
Hi to all,
i have find one problem in my map " see video >
http://youtu.be/jUpZ7u3-ydA
"...
Anyone have solution?
Thank you.
i have find one problem in my map " see video >
http://youtu.be/jUpZ7u3-ydA
"...
Anyone have solution?
Thank you.
About the author
http://www.set-dev.com
#2
what David says is correct, Do you have a water plane above the player or a large waterblock above the player?
this also happens if you are running a debug build.
try opening DrivegamecorescriptsclientpostFx, and rename turbulence.cs to turbulence.cs.txt then run the game. this should permanently stop it from occuring.
if it still occurs then the problem lays elswhere
08/30/2012 (1:55 am)
its from the DRIVE kit, its an underwater distortion shader,what David says is correct, Do you have a water plane above the player or a large waterblock above the player?
this also happens if you are running a debug build.
try opening DrivegamecorescriptsclientpostFx, and rename turbulence.cs to turbulence.cs.txt then run the game. this should permanently stop it from occuring.
if it still occurs then the problem lays elswhere
#3
Ok, now i testing rename turbolence.
Thank you!
08/30/2012 (11:51 am)
Yes, i have water large block and up is the terrain block.Ok, now i testing rename turbolence.
Thank you!
#5
glad that the problems sorted though, didnt know there was a distortion shader in the drive pack, gonna have to check with jon if we got it yet or not...
08/31/2012 (2:34 am)
wow last thing i expected was to load a torque video and see my map lol.glad that the problems sorted though, didnt know there was a distortion shader in the drive pack, gonna have to check with jon if we got it yet or not...
#6
08/31/2012 (11:36 am)
:) i think must see the camera disposition.. i have also deleted one cam i find it under the water livel.. now don't know if the problem is the 1 of the 2 .. "cam"..:) but now work all:)
#7
there's an underwater distortion shader, a wet screen shader, a night vision shader, a thermal(infra-red) vision shader, and a motion blur shader, amongst others.
09/01/2012 (7:58 am)
@Andy,there's an underwater distortion shader, a wet screen shader, a night vision shader, a thermal(infra-red) vision shader, and a motion blur shader, amongst others.
#8
But after i don't save nothing and i return in mission is all ok..
is only DRIVE bug?
Thank you...
09/01/2012 (10:36 am)
i have test, when i put one car from drive kit the problem is in the car or other object, and i have deleted the object but i see light and many material is sty up in the mission..But after i don't save nothing and i return in mission is all ok..
is only DRIVE bug?
Thank you...
#9
i have tried to resize but i have little problem for do it.
need help about..
Thank you !
ps: drive kit is very big kit but if you only work with the original soldiers "shapes" i think you spend not many time for have one model for anyt vehicle..
09/01/2012 (10:38 am)
About Drive "ps: why have not rescale all models for the original size of t3d soldiers size?:)i have tried to resize but i have little problem for do it.
need help about..
Thank you !
ps: drive kit is very big kit but if you only work with the original soldiers "shapes" i think you spend not many time for have one model for anyt vehicle..
#10
ps: sorry about my poor english.. but i think understand it:)
09/01/2012 (10:42 am)
Anyone have make model with blender for t3d? and if have it.. can post screenshot? and explain the start approach?ps: sorry about my poor english.. but i think understand it:)
#11
09/01/2012 (10:43 am)
I would like to make a tunnel in a mountain, someone can explain to me the procedure?:) ops:) today is the day when i post all my problem:)
#12
there is rescale on the rigid vehicles, but not with the physics ones :)
09/01/2012 (2:09 pm)
with DRIVE, a vehicle under water in a level will give the same screen effect, its meant to.there is rescale on the rigid vehicles, but not with the physics ones :)
#13
12/13/2012 (12:36 pm)
Settimo to make a tunnel you have to make a tunnel model in the modelling program of your choice, then delete the terrain squares you need for the entrance using the terrain editing tool in world editor. Position your model tunnel, and you probably will need to model some rocks or entrance to the tunnel to cover up the square holes left from deleting terrain.
Associate David Montgomery-Blake
David MontgomeryBlake