PathShape resource jitter problems.
by Sorin Daraban · in Torque 3D Professional · 08/28/2012 (7:15 pm) · 24 replies
Has anybody been able to get the jitters out of the PathShape resource?
There are a lot of checksumDisagrees (cue the jitters), when the player steps on a movable shape/platform.
Anybody's got any clues why this is happening?
I've searched all over the forums for a solution, but none of them seem to work.
I'm using the latest version of the resource for T3D 1.1:
http://www.garagegames.com/community/blogs/view/20385
There are a lot of checksumDisagrees (cue the jitters), when the player steps on a movable shape/platform.
Anybody's got any clues why this is happening?
I've searched all over the forums for a solution, but none of them seem to work.
I'm using the latest version of the resource for T3D 1.1:
http://www.garagegames.com/community/blogs/view/20385
About the author
http://www.visitorsthegame.com
#22
09/13/2012 (2:27 pm)
@Ivan or anybody that knows how to fix this problem: hotmail me at sorind1..., maybe we can reach an agreement on a price.
#23
01/08/2013 (11:01 pm)
did anybody get any solution?
#24
01/10/2013 (7:49 am)
I have this same problem on a simple rock with a collision mesh in T3D 1.1F. Not all models with collision meshes, just some. I haven't looked into why.
Torque Owner Sorin Daraban
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And what do you mean by the notification system?
Are you talking about updateRenderChangesByParent(), and PerformUpdatesForChildren()?