Game Development Community

$5000 offer - SKILLED programmer - few weeks work

by Petr Vodak · in iTorque 2D · 08/27/2012 (5:28 pm) · 0 replies

We are looking for skilled and reliable programmer that would HELP US with porting, maintaining and finishing our game in iTorque & T2D.

This process is made of 4 steps:
1) Our game is almost done, currently in T2D 1.7.6 - we need to project all the ENGINE changes we made to iTorque engine (1.5)
2) We need to have both engines work with ONE SHARED resources structure (graphics, scripts, audio etc.), ofc with relevant platform changes - for this we have prepared TorqueScript prepocessor
3) Solve some issues in iTorque and T2D mostly related to iOS/iPad/MAC OS/PC WIN diff versions and specialities
4) Integration of in-app purchases & help with optimization and deployment

The work has to be completely done before 3th of October 2012, skilled programmer should have it done in few weeks.
We offer 5000 USD. WE can pay after every week of work 1/5 of the final amount and rest 2/5 when the work is finished. Payments proceeded via PayPal.
We grant you full access to SVN and Redmine containing description of all mentioned tasks + SKYPE communication and full support (we have links to GG forums describing solutions for most of the bugs and features needed + some other resources).
You have to sign NDA, of course.

Overview of work:
Game & engine & opengl bugs
- 1) fullscreen mode (centering of 4:3 screen) on every platform (macOS 10.4-10.8 and winXP/Vista/7/8)
- 2) fixing game & audio pause on macOS when loosing window focus
- 3) pixel dislocations on some devices/OS
- 4) all best practices of e.g. GameHouse (see https://partners.gamehouse.com/how/) (mainly usage and functionality of key shortcuts)

iT2D & T2D shared structure and code compatibility
- 1) applying OUR changes made to T2D engine on iTorque engine (T2DsceneObject, T2DStaticSprite & T2DAnimatedObject, preprocessor, etc.)
- 2) particles (diff incompatible EFF files - new property in iT)
- 3) scripts (main, game) -> shared structure of directories & shared resources (levels, scripts, images, audio...)
- 4) correct usage of t2dScrollers and sourceRect functions
- 5) user input TScript functions (touches instead of clicks)

iTorque bugs (1.5/1.5.1)
- 1) eval (local variables) works differently from T2D (eval doesn't work as it should and is not usable in iT)
- 2) iPad3 compatibility
- 3) other iTorque bugs preventing game to work properly

iT2D & T2D enhancements
- 1) appstore in-app purchases
- 2) rating of app, push notifications and other system "notices"
- 3) usage of GameCenter (is already integrated)
- 4) (NTH) FB connect with common online communication integration (via https)
- 5) (NTH) iAds

Deployment & optimization
- 1) testing fps & memory usage and applying best practices to enhance fps&memory utilization
- 2) preparation of app for deployment (applying appStore & publisher requirements)

Any help is welcomed! So, if you can help with any part and we wont find programmer till 3th of September 2012, we can separate tasks and pay for each of them.

If you are REALLY interested, please email me your CV & samples of work:
info(at)about-fun.com


THANK YOU!