Third person camera issue
by Joao Sousa · in Technical Issues · 08/27/2012 (11:53 am) · 4 replies
Hi all,
After importing a player character with it animations after pass the camera mode from first-person to third person (please see the video link below), rather than the camera remains stationary showing the idle animation of the character, the camera follows the movements of player character dragging the ground as well.
http://dl.dropbox.com/u/64612150/ThirdPersonCamera_Issue.mp4
Someone please know of any way to fix this I mean how the camera and terrain might stand still and moving only the character or is this is a bug in Torque 3D.
Thank you in advance for any help.
After importing a player character with it animations after pass the camera mode from first-person to third person (please see the video link below), rather than the camera remains stationary showing the idle animation of the character, the camera follows the movements of player character dragging the ground as well.
http://dl.dropbox.com/u/64612150/ThirdPersonCamera_Issue.mp4
Someone please know of any way to fix this I mean how the camera and terrain might stand still and moving only the character or is this is a bug in Torque 3D.
Thank you in advance for any help.
#2
Looks to me like your camera mount point is animated. The camera is tracking the animation of your character's head turns. Hope that helps.
Ron
08/27/2012 (12:47 pm)
Joao,Looks to me like your camera mount point is animated. The camera is tracking the animation of your character's head turns. Hope that helps.
Ron
#3
@ David Montgomery Blake
First of all, thank you very much for your quickly response and help further sorry that you have had problems with the first link to the video; however, it is important to see the video to get a better idea about the problem. Below you can find another link of the same video from Vimeo, if you are interested in seeing the problem.
http://vimeo.com/48330411
In the video above you can see that I'm using the camera in third person and not a world player camera standard.
The main point here is that the player camera in third person was supposed to show only the player's movements and other movements occurring inside of the visual field of the camera so far so good. However, what is not correct is the ground moving along with the movements of the player character (Please note the feet of the character within the scene) the terrain is following the character feet side to side and this wouldn't occur in real life, ruining the game play.
In fact, the player third person should be like the world camera standard, but following the player wherever he/she goes. I do not know if I was clear because English is not my native language.
@Ron
Thank your very much for your help as well, but I am using the standard settings for the camera shipped with torque 3d 1.2 Empty Terrain, and I have not changed anything so far. Anyway thank you very much for the hint.
I could be wrong, but I think people in this forum still do not realize the problem perhaps because the root or idle animations in both characters Gideon and Soldier, they remain their bodies almost motionless just shaking a bit the weapon up and down in looping.
08/27/2012 (9:31 pm)
Hi,@ David Montgomery Blake
First of all, thank you very much for your quickly response and help further sorry that you have had problems with the first link to the video; however, it is important to see the video to get a better idea about the problem. Below you can find another link of the same video from Vimeo, if you are interested in seeing the problem.
http://vimeo.com/48330411
In the video above you can see that I'm using the camera in third person and not a world player camera standard.
The main point here is that the player camera in third person was supposed to show only the player's movements and other movements occurring inside of the visual field of the camera so far so good. However, what is not correct is the ground moving along with the movements of the player character (Please note the feet of the character within the scene) the terrain is following the character feet side to side and this wouldn't occur in real life, ruining the game play.
In fact, the player third person should be like the world camera standard, but following the player wherever he/she goes. I do not know if I was clear because English is not my native language.
@Ron
Thank your very much for your help as well, but I am using the standard settings for the camera shipped with torque 3d 1.2 Empty Terrain, and I have not changed anything so far. Anyway thank you very much for the hint.
I could be wrong, but I think people in this forum still do not realize the problem perhaps because the root or idle animations in both characters Gideon and Soldier, they remain their bodies almost motionless just shaking a bit the weapon up and down in looping.
#4
Firstly, this issue it's not a Torque 3d bug.
I got already by myself a solution for this problem now.
Thank you.
08/30/2012 (8:43 am)
Hi,Firstly, this issue it's not a Torque 3d bug.
I got already by myself a solution for this problem now.
Thank you.
Associate David Montgomery-Blake
David MontgomeryBlake