Massive levels
by Merfy · in Torque Game Engine · 08/22/2012 (1:36 pm) · 3 replies
Does Torque have any support for building massive levels? i.e. Arma / Fallout / Skyrim style where you would need multiple Torque levels stitched together somehow with seamless / automatic loading system. i.e. where 2048x2048 heightmaps aren't enough detail to represent the entire world. i.e. you don't want the user to have to wait for levels to load across borders, and being able to see across the borders. Ideally you wouldn't want to deal with multiple levels but instead somehow have a massive heightmap that automatically gets split into 2048x2048 as needed automatically.
#2
Personally I prefer to work within normal (read 'default') confines and just create the level to make the player meander through the level.
08/23/2012 (7:37 pm)
Alternatively, you could scale down the player and objects so the terrain seems larger in comparison. I've done this to great effect. However don't forget to scale down the Player/aiPlayer's run speed as well. Otherwise you seem to run at incredible speeds. Which is also funny, but weird.Personally I prefer to work within normal (read 'default') confines and just create the level to make the player meander through the level.
#3
08/27/2012 (12:24 pm)
Some games have different parts of the levels. For example, you could get to the end of one part and then have it load the next as if it is a whole different level. I doubt this is what you wanted because it's kind of unprofessional, but still, it may be worth a try.
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