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Font won't appear on T3D 1.2

by Tetragrammaton · in Torque 3D Professional · 08/13/2012 (10:03 am) · 8 replies

My really old computer(far older, than this old one I currently use) did broke. It was too old. I've found then again another PC from around 2003. I did backup all my files of my game Code Loslar and installed Torque 3D 1.2 on my Vaio PC(from 2003). Then (in-game) the letters of the buttons are gone. I've first thought that my T3D didn't installed corretly, so I re-installed it: Again, same result. Then I tried to look through the T3D files and searched for the font files. None of them were removed. Then I tried to make a new project(It could be possible, that some of my scripts broke something), but still the buttons doesn't have their fonts. The same goes for the World Editor and Gui Editor.

Details about my current PC:
Mainboard: P4SD-VX(Yeah, old crap) provided by Intel.
CPU: Intel Pentium 4, 2.80GHz
Graphics: Nvidia GeForce FX 5600, 128MB DDR SDRAM
RAM: 1.50GB

Could it be, that Intel doesn't supports those fonts? This is just a thought.

#1
08/13/2012 (10:38 am)
what os?
i had the same problem with windows xp service pack 1 or2(can not remember.)

never was able to found out what wrong happened to it.
but found out a temporary solution.

try to select different font in your button's profile.then try.
if still it does not fix then type "Arial Bold" in profile's fontType.
#2
08/13/2012 (10:49 am)
@ahsan muzaheed
I have Windows XP service pack 3. (Service Pack 3 is requiered to run T3D)

Where do I actually change it? The text of buttons of the GUI Editor is missing too.
#3
08/13/2012 (11:15 am)
go to main menu.
press f10.
now go to profile option from top right side.may be u wil not be able to see it for font missing.so just click on the last tab.

now just under it there is a type box.paste "GuiMenuButtonProfile".u will see a new content now.select it and now search for fonttype from text option.

if none of them you are seeing then open
"core\art\gui\profiles.cs"

search for "new GuiControlProfile( GuiMenuButtonProfile )"
now change here.

it was not a solution.just a try.may be your system have completely different problem.in that case your solution is different.
#4
08/13/2012 (11:37 am)
Yes, I found it. (Used the manual way over scripting) It's already set to Arial Bold. I changed it to Arial, Monaco etc. Nothing happens. It still shows the buttons without font, same goes for World Editor, Gui Editor.
#5
08/13/2012 (11:51 am)
as i said it could be different problem.
#6
08/13/2012 (12:18 pm)
I don't have any idea what to do now. I don't have the money now to get a new graphics card, or whatever.
#7
08/13/2012 (12:31 pm)
why going for grafics card!!!!!!!
i have used t3d 1.2 about 5 month in a old crap like u.much worse than u.
celeron 2.26ghz.756mb ram.64mb built in agp.

just change your os.i think that will fix everything.
#8
08/13/2012 (12:50 pm)


Go to game/core/fonts and make sure you have the uft file for the specific font you are attempting. Make sure that the color is correct for the font so that it shows up against your background. Make sure that the size for the font makes sense for the size of the text boxes otherwise they may not show up.

Next make sure your profiles under game/art/gui/defaultGameProfiles has the correct info in it. For example, here is a profile I made for text boxes using the papyrus font:

singleton GuiControlProfile ("G&NTextSmallgray")
{
opaque = false;
fontType = "papyrus Bold";
fontSize = 20;
fontColor = "100 100 100";
justify = "center";
};