Game Development Community

TorqueX and MonoGame

by Andy S. · in Torque X 2D · 08/11/2012 (2:59 am) · 5 replies

Hi,

out of curiosity, did anyone ever try to get TorqueX running with MonoGame? Would be really cool to have TorqueX on multiple platforms.

Andi

#1
09/14/2012 (5:35 am)
Hi Andy,

did my first test, but not working. now going to try it with github "develop3d" branch, seems to have implement most if not all the missing stuff in official release.
#2
01/16/2013 (8:34 am)
I have started working on this in hopes of getting our game Compromised on more platforms. Did anyone have any success with MonoGame? So far I got simple levels loading but the game is just a black screen. I had to change some things with the shaders so that may have caused problems.

Thanks,
John
www.compromisedgame.com
www.supersoul.co
#3
01/17/2013 (2:37 pm)
So I have build of Torque X up and running with MonoGame for Windows.

Issues
1. Post processing is disabled.
2. Loading sounds is giving me an error.
3. Tilemaps have artifacts between tiles

XNA for Windows:
supersoul.co/files/2013/01/TorqueX-XNA-1.png
Mono Game for Windows:
supersoul.co/files/2013/01/TorqueX-MonoGame-Win-1.png
#4
01/18/2013 (1:42 pm)
Hi John,


still facing the blank screen issues, drop me an email to cardoso.joao@gmail.com.

Thanks,

João
#5
02/01/2013 (9:44 am)
Hey, I am interested in jumping on board with this mono-game thing. What with all the news lately.