TorqueX and MonoGame
by Andy S. · in Torque X 2D · 08/11/2012 (2:59 am) · 5 replies
Hi,
out of curiosity, did anyone ever try to get TorqueX running with MonoGame? Would be really cool to have TorqueX on multiple platforms.
Andi
out of curiosity, did anyone ever try to get TorqueX running with MonoGame? Would be really cool to have TorqueX on multiple platforms.
Andi
#2
Thanks,
John
www.compromisedgame.com
www.supersoul.co
01/16/2013 (8:34 am)
I have started working on this in hopes of getting our game Compromised on more platforms. Did anyone have any success with MonoGame? So far I got simple levels loading but the game is just a black screen. I had to change some things with the shaders so that may have caused problems.Thanks,
John
www.compromisedgame.com
www.supersoul.co
#3
Issues
1. Post processing is disabled.
2. Loading sounds is giving me an error.
3. Tilemaps have artifacts between tiles
XNA for Windows:

Mono Game for Windows:
01/17/2013 (2:37 pm)
So I have build of Torque X up and running with MonoGame for Windows.Issues
1. Post processing is disabled.
2. Loading sounds is giving me an error.
3. Tilemaps have artifacts between tiles
XNA for Windows:

Mono Game for Windows:
#4
still facing the blank screen issues, drop me an email to cardoso.joao@gmail.com.
Thanks,
João
01/18/2013 (1:42 pm)
Hi John,still facing the blank screen issues, drop me an email to cardoso.joao@gmail.com.
Thanks,
João
#5
02/01/2013 (9:44 am)
Hey, I am interested in jumping on board with this mono-game thing. What with all the news lately.
Torque Owner Joao Cardoso
Default Studio Name
did my first test, but not working. now going to try it with github "develop3d" branch, seems to have implement most if not all the missing stuff in official release.