Game Development Community

Publish app with Xcode, need a guide

by Harry Chow · in iTorque 2D · 08/10/2012 (1:39 am) · 3 replies

Hi all,

I've published some apps with Unity3D, which has a little problem on publishing apps with Xcode, but easy to fix. I've found out that the guide of iTorque2D to publish app with xcode is pretty out of date. Especially on how to fulfill info.plist. The one generated from mine app is pretty simple. I've compared the info.plist generated from Unity3D and iTorque2D, there are something missing, including app icons.

Is there any guide that I can make a correct info.plist? So far I don't even know how to change the app display name. Can anyone help?

Thanks in advance!

Here is my info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
	<dict>
		<key>CFBundleDevelopmentRegion</key>
		<string>English</string>
		<key>CFBundleIdentifier</key>
		<string>com.apple.xcode.dsym.com.AlishGameStudio.ThiefOfMagicCube</string>
		<key>CFBundleInfoDictionaryVersion</key>
		<string>6.0</string>
		<key>CFBundlePackageType</key>
		<string>dSYM</string>
		<key>CFBundleSignature</key>
		<string>????</string>
		<key>CFBundleShortVersionString</key>
		<string>1.0</string>
		<key>CFBundleVersion</key>
		<string>1.0</string>
	</dict>
</plist>

#1
08/10/2012 (5:54 pm)
any idea?
#2
08/12/2012 (7:44 pm)
In Xcode, select the project iTorque2D.
In the centre window, pick Targets->iTorque2DGame_device, Summary tab, drag and drop the icons to add into the listed spots for ipad/iphone.

In the Build Settings Tab, Product Name changes the name displayed on the iDevice.

If you want the name to be localized:
http://www.raywenderlich.com/2876/how-to-localize-an-iphone-app-tutorial
#3
08/14/2012 (7:46 am)
Thank you Paul, I'll check it as soon as I get back to work!