Game Development Community

FPS tutorial

by Eric S Jordan · in Technical Issues · 08/03/2012 (4:40 pm) · 4 replies

I own a copy of Torque3D 1.1 and I have been doing the FPS tutorial the last few days and finished it.
SO, I decided to try and learn some things and been doing the terrain video tutorials.
Well, the fps tutorial has that lame please buy me about every 10-15min and last for 15sec. Well, I copied the fps tutorial project into my torque 1.1 project folder thinking it would bypass that issue.
No,things are much worse!, now when I launch my 1.1, it says launching 1.1, but when it is all done, it saying it is 1.2 and I cannot get it back to the way it was before. All, my paths have been changed over to the 1.2 tutorial installation.
Any ideas how to get it back?

#1
08/03/2012 (5:18 pm)
There were a large number of huge code changes. You should always use the 1.2 version when going through the FPS tutorial. Otherwise massive, unexpected things, like you are experiencing will happen. Use the correct version, always.
#2
08/04/2012 (2:13 am)
So you copied the build from the demo into your SDK installation and expected that to remove the nag screen? That's not how that works ;) I'm pretty sure that the nag screen is compiled into the executable/dll.

Given the differences between 1.1 and 1.2 I'd have to agree with David... there are some things built into 1.2 that just aren't available in 1.1... it will take some more experience with Torque to work around those issues.
#3
08/04/2012 (8:30 am)
yeah, I thought so, but I wanted to practice some of those things I learned with my copy without that nag screen.

There has to be a way to copy the china level and items to 1.1 so I can practice? is the whole thing stuck in that .exe?
#4
08/04/2012 (9:58 am)
The level assets are found under the art directory, and can be used in either version, however things like the mines, turrets, 1st/3rd weapon hands, etc will not work in 1.1. The mission files can be ported, but there may be some compatibility issues.

Personally I would start with a Full Template, build a scene with whatever assets are available, and then apply the lessons learned from the tutorial looking up solutions on the Forums or Resources for those areas that can't be completed due to changes between the versions.