Game Development Community

I have a question about Real Time Newtorking

by Shadow_Zero · in Torque Game Engine · 07/24/2012 (10:45 am) · 1 replies

just have a quick question about real time networking. I am trying to make a multi-player platformer that can have two to six people online at once. My question is, does torque support real time networking and if so how would I be able to utilize it. If there are any documents about using real time networking in torque that would also be helpful. Thank you for your time.

#1
08/12/2012 (1:14 am)
"real time networking."
what means real time?

"I am trying to make a multi-player platformer that can have two to six people online at once."
that is already in stock t3d.download t3d demo and host in a pc.then other pc can join to u through lan.

for internet connection there need some variable change depends on youe network settings