Game Development Community

Real time Networking (ignore)

by Shadow_Zero · in Hardware Issues · 07/23/2012 (5:36 pm) · 1 replies

sorry about this but i realized i posted my question on the wrong forum. please ignore this post.

#1
07/24/2012 (1:24 am)
T3D specifies in networking it has some very good networking out of the box! By default you are using a client-server architecture even when playing single player.