setting resolution onStart
by J Raven · in Torque Game Builder · 07/21/2012 (4:51 am) · 4 replies
Hi guys
Does anyone have any idea if its possable to get T2D to set the screen res and the like onStart instead of creating a options menu?
basicly im thinking of having the game set res bit depth etc. to that of the desktop of the machine it is on and herefore always be right for the machine its being played on and not need to be set by the player to get optimum screen settings!!
Just an Idea!!!
Does anyone have any idea if its possable to get T2D to set the screen res and the like onStart instead of creating a options menu?
basicly im thinking of having the game set res bit depth etc. to that of the desktop of the machine it is on and herefore always be right for the machine its being played on and not need to be set by the player to get optimum screen settings!!
Just an Idea!!!
About the author
www.goal7.co.uk
#2
now just need to work out if its possable to get the screen res from the desktop and pass it to the res of the game and chnge it to that on start up
fiddle around time me thinks!!!
07/22/2012 (7:36 am)
Cheers for thatnow just need to work out if its possable to get the screen res from the desktop and pass it to the res of the game and chnge it to that on start up
fiddle around time me thinks!!!
Torque 3D Owner Harry Durnan
if(isFullScreen() == false)
{toggleFullScreen();}
Beyond that, you may want to look at TorqueScript Console Functions 12 on TDN (linking to it doesn't seem to work right :o