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Move manager sending packets server to client?

by Kenneth Eves · in Torque Game Engine Advanced · 07/15/2012 (5:29 am) · 1 replies

Is it normal for movemanager to be sending packets to the client from the server?

From what I've read it's a client to server connection. I was debugging something last night and noticed messages in the client logs that server was sending to it.

It's probably something bugged here, just wanted to know if this was normal.


#1
07/16/2012 (12:37 pm)
MoveManager is responsible for syncing the clients with the server's world view as to where everything is and it is also the key component to enforcing move constraints so that annoying hack tricks (known problems in other game engines) such as speed hacks aren't possible. Hence why MoveManager results are a server to client communication operation.