Custom images... is it possible?
by Joe O · in iTorque 2D · 07/11/2012 (8:31 pm) · 3 replies
So I have this use case and I'm not sure if it's possible so I thought I'd toss it out here.
I need to allow the user to provide a custom image within my game. The way we've been operating is only using resources found in our data/images folder but I was thinking I might be able to capture image data somehow and store it in user space, then load it if it exists.
Is this even possible in iTorque?
I need to allow the user to provide a custom image within my game. The way we've been operating is only using resources found in our data/images folder but I was thinking I might be able to capture image data somehow and store it in user space, then load it if it exists.
Is this even possible in iTorque?
#2
07/11/2012 (9:41 pm)
Cool - thanks! I'll take a peek.
#3
That should do what you need.
07/12/2012 (1:40 am)
Found it: www.garagegames.com/community/forums/viewthread/125567That should do what you need.
Conor O'Kane
cokane.com
I believe there is a resource allowing camera and photo library access in iT2D but I can't find it at the moment.