Funny little half feature half bug.
by Lukas Joergensen · in Torque 3D Professional · 07/10/2012 (2:36 pm) · 0 replies
So playing with my mesh emitter I noticed something.
If you have a mesh, and the mesh is offset from the origin of the mesh so to speak. Or in other words the node containing the mesh, the mesh will be automatically centered on the node. However the TSShape vertices wont have this change in their coordinates, resulting in this:

I am not sure whether this is categorized as a feature or a bug but thought I would inform you anyways.
This isn't a crucial issue for me atm as it is generally a bad idea to have the mesh offset from the node.
If you have a mesh, and the mesh is offset from the origin of the mesh so to speak. Or in other words the node containing the mesh, the mesh will be automatically centered on the node. However the TSShape vertices wont have this change in their coordinates, resulting in this:

I am not sure whether this is categorized as a feature or a bug but thought I would inform you anyways.
This isn't a crucial issue for me atm as it is generally a bad idea to have the mesh offset from the node.
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