Problem Making Player
by Andrew H · in TGB Platformer Kit · 06/27/2012 (3:20 pm) · 1 replies
I am attempting to create my own platform game with the TGB Platformer Kit, after doing the tutorial. However, I am having trouble adding my own player to a prototype level I am working on (it's just your typical character so far).
I've created a spawn point with the SpawnPoint behavior. The fields are filled out as follows:
The problem is that when I set it to pskActor2D, my game crashes. And when I set it to anything else, I just get a rectangle (my player art) and it just sits there. Does not move at all.
I feel I should probably mention that the datablock I am using is as follows:
So, I am still rather confused as to what could be going on. Any help you can give is appreciated.
I've created a spawn point with the SpawnPoint behavior. The fields are filled out as follows:
TargetType: pskActor2D TargetObject: PlayerActorBaseTemplate MinSpawnDistance: 0 MaxSpawnDistance: 100 AutoDepawn: False (unchecked) NumberToSpawn: 1 SpawnInterval: 5 SpawnOnKill: True (checked)
The problem is that when I set it to pskActor2D, my game crashes. And when I set it to anything else, I just get a rectangle (my player art) and it just sits there. Does not move at all.
I feel I should probably mention that the datablock I am using is as follows:
datablock t2dSceneObjectDatablock( PlayerActorBaseTemplate )
{
SuperClass = "PlayerClass";
Layer = "1";
_Behavior0 = "ControllerBehavior";
};So, I am still rather confused as to what could be going on. Any help you can give is appreciated.
About the author
I do everything for my game company. Including the legal stuff.
Torque Owner Andrew H