Defining Tetris: How courts judge gaming clones
by Pedro Vicente · in iTorque 2D · 06/20/2012 (2:40 pm) · 1 replies
Any comments on this?
http://arstechnica.com/gaming/2012/06/defining-tetris-how-courts-judge-gaming-cl...
http://arstechnica.com/gaming/2012/06/defining-tetris-how-courts-judge-gaming-cl...
Torque Owner Joe O
Average Joe Software
I find it interesting in this case the very specific details about the actual game play are brought up. What that means to me is if your inspiration comes from a heavily copyrighted source it can go either way. How you protect yourself most is by differentiating your offering to be a truly new creation, not just a copy of what was there with flashy new graphics.