Multiple Textures
by Mike Samuel · in Artist Corner · 06/20/2012 (12:39 pm) · 5 replies
OK, so I'm trying to get a model in torque to have multiple textures on it. I've created a box primitive in 3DS and converted it to an editable mesh.
Gave three of the faces to match the material ID 2 and three of them to match material ID1. So far so good, the correct textures appear on the model
http://postimage.org/image/mda35ix8j/b1278d6d/
I then UV map the box, export it to torque then it looks like this http://postimage.org/image/97j8hpg0f/
If anyone can give me some advice on this, it would be hugely appreciated.
Thank you in advance.
Mike
Gave three of the faces to match the material ID 2 and three of them to match material ID1. So far so good, the correct textures appear on the model
http://postimage.org/image/mda35ix8j/b1278d6d/
I then UV map the box, export it to torque then it looks like this http://postimage.org/image/97j8hpg0f/
If anyone can give me some advice on this, it would be hugely appreciated.
Thank you in advance.
Mike
#2
Thank you Tim !
06/21/2012 (4:10 pm)
That would be extremely helpful, I've only just recently started learning the whole UV mapping and things , having something to actually see how it works would be a great visual help.Thank you Tim !
#3
Also, your first pic isn't linked properly. It's actually here.
Or embedded is
06/21/2012 (8:33 pm)
Mike, try unwrapping the UV map and then doing the testure work. The UV map (unwrapped) will allow you to fit all the islands onto a single texture space and thus easily allow you to build the texture up over time. Otherwise you'll end up with as many textures as you have faces.Also, your first pic isn't linked properly. It's actually here.
Or embedded is
#4
06/22/2012 (11:34 am)
Mike, drop me an email at tim.watton (@) winterleafentertainment.com with your cube in obj format and ill post back for you to see.
#5
This allows you to assign a different map to a different map channel.
Then, match the ID on the polygons for your object.
07/17/2012 (3:33 am)
Mike, for multiple textures you will want a multi/subObject material.This allows you to assign a different map to a different map channel.
Then, match the ID on the polygons for your object.
Torque Owner Tim
WinterLeaf Entertainment
You can apply different textures to the same model via the texture layers in torque, but you're best off applying a single texture that includes the different materials on each face.
If you need a hand I can set it up for you to import and see how it works?
Tim