In Game Pause
by Robert Fritzen · in Torque 3D Professional · 06/19/2012 (7:39 pm) · 3 replies
Kind of curious how one would go about "pausing" a game in the middle of it. This would be for your singleplayer missions, and other related singleplayer stuff.
About the author
Illinois Grad. Retired T3D Developer / Pack Dev.
#2
06/24/2012 (10:17 am)
Actually $timeScale have no influence over shaders and per-vertex animation.
#3
06/24/2012 (1:00 pm)
Those would be difficult since they are running on the GPU. Not sure if there is a solution there or not. Depending upon the animation it might be okay for those to continue to run though. I guess it depends on the goal of the "pause" function.
Torque Owner Demolishun
DemolishunConsulting Rocks!
www.garagegames.com/community/forums/viewthread/37581
I know some things don't look at this parameter, but you should be able to weed those out.