Game Development Community

Shapes have faces removed in T3D

by Houssen · in General Discussion · 06/17/2012 (8:53 pm) · 3 replies

So I have just started the whole 3D modelling thing / T3D thing. The first thing I wanted to do after getting through all the basics is model a very simple plank of wood and give it some physics properties. So I modelled a plank of wood in Blender (2.49b) and exported it with the .dae exporter (1.4).

The wood had a texture I made for it and it loads up in Torque 3D but it seems like the top faces of the model have been removed.

s15.postimage.org/xpv6fn3s9/desktop.png
Does anyone have any clue as to why this is happening or know how to fix it? Thanks.

#1
06/18/2012 (12:08 am)
Hi Houssen, your image doesn't appear to be showing in your post. Happy to help but would be easier if I could see the image. Hard to diagnose without image but it could be as simple as which way your faces are pointing in blender. Does making the material double sided in Torque make them show? Would also be useful to see a screenshot of it in blender too.
#2
06/18/2012 (1:24 am)
Try to invert the Normals in blende, or in the T3D set the material as double sided. :)
#3
06/18/2012 (7:32 am)
@Tim

I don't know why the image didn't appear in my post for you but I can see it whenever I go to view it. Thank you for your input you were right, when I made the material double sided in Torque it seemed to fixed the problem, thank you.

@Alfio

Thank you also because when I inverted the normals in blender the problem was fixed without having to make the material double sided.