Shapes have faces removed in T3D
by Houssen · in General Discussion · 06/17/2012 (8:53 pm) · 3 replies
So I have just started the whole 3D modelling thing / T3D thing. The first thing I wanted to do after getting through all the basics is model a very simple plank of wood and give it some physics properties. So I modelled a plank of wood in Blender (2.49b) and exported it with the .dae exporter (1.4).
The wood had a texture I made for it and it loads up in Torque 3D but it seems like the top faces of the model have been removed.

Does anyone have any clue as to why this is happening or know how to fix it? Thanks.
The wood had a texture I made for it and it loads up in Torque 3D but it seems like the top faces of the model have been removed.

Does anyone have any clue as to why this is happening or know how to fix it? Thanks.
#2
06/18/2012 (1:24 am)
Try to invert the Normals in blende, or in the T3D set the material as double sided. :)
#3
I don't know why the image didn't appear in my post for you but I can see it whenever I go to view it. Thank you for your input you were right, when I made the material double sided in Torque it seemed to fixed the problem, thank you.
@Alfio
Thank you also because when I inverted the normals in blender the problem was fixed without having to make the material double sided.
06/18/2012 (7:32 am)
@TimI don't know why the image didn't appear in my post for you but I can see it whenever I go to view it. Thank you for your input you were right, when I made the material double sided in Torque it seemed to fixed the problem, thank you.
@Alfio
Thank you also because when I inverted the normals in blender the problem was fixed without having to make the material double sided.
Torque Owner Tim
WinterLeaf Entertainment