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#1
06/18/2012 (3:28 am)
For starters, you really don't want to sell a demo. The whole point of a demo is to have people try out the game and see if they like it. If they like the demo then you can sell the full game. As far as being 18, it depends on the game you are making. If the game is a puzzle game or something like that then I don't think you need to be 18.
#2
06/18/2012 (5:44 am)
The age question is more about legally binding contracts, I think. It depends on where you are (what country you're in) and you should probably ask a lawyer for advice of that nature.
#3
06/18/2012 (1:42 pm)
Not to sell a demo, I mean like an alpha of some sort (Like Minecraft Beta and Alpha)
#4
06/19/2012 (8:29 am)
Hey can somebody tell me, what percentage of the profit does garagegames get from my game? Does the team and I get like %50?
#5
06/19/2012 (8:52 am)
http://www.garagegames.com/company/licensing


2.1. General Software License. Subject to Your compliance with the terms and conditions of this EULA, GarageGames hereby grants You a limited, worldwide, non-exclusive, non-sublicenseable, non-transferrable (except as expressly provided in Section 2.3), non-assignable, fully paid-up, royalty-free, right and license to use the Software to

You don't have to pay any royalties, just inform them of a release within 30 days.
#6
06/19/2012 (9:30 am)
You can totally give us 50% if you want, though!

But we don't charge royalties for our software.
#7
06/19/2012 (4:48 pm)
Well games that did well in this format that come to mind are Minecraft and Mount and Blade, they had a fully working beta game for sale and every month a new client would be released.

I would recommend setting up a website with a solid shopping cart/transactions system and database for storing user details with a forum etc.

Then just release the updates as they come, you need it to be a fully working game however just not feature complete.

Also the games that I mentioned that did this are big world games with a huge environment and possibilities I don't think many would think of a FPS etc as a good fit for this model?
#8
06/19/2012 (5:37 pm)
My game has a story mode and online mode, can this make the cut?
#9
06/19/2012 (5:40 pm)
1. Would L3DT help to make large MMORPG/Singleplayer game worlds?
2. So when I first bought my copy of torque last year, once I complete my game, I can sell it via paypal no additional fee for whatever price I want ($19.99)
#10
06/19/2012 (6:35 pm)
It depends on your users and whether those features are already solid. Not necessarily in the engine, but fleshed out so that people can get started and see the potential of what is to come.

L3DT is a terrain editor. It can help you make nice terrains. It does not add large-scale functionality or streaming content to the engine.

You can sell it for however much you think it's worth. We don't charge royalties, so you don't have to give us any more money once you start selling it. We do want to know about it, though.
#11
06/19/2012 (6:44 pm)
So when I bought Torque I got a license to sell games with it?
#12
06/19/2012 (7:08 pm)
Yes. Yes you did. In fact, we love it when people make great games. And if you sell a million copies or none, we don't take any royalties from you.
#13
06/19/2012 (7:10 pm)
That is awesome, I love to hear that this is great!
#14
06/19/2012 (7:11 pm)
What about to sell my game via steam?
#15
06/19/2012 (7:15 pm)
You will have to follow any publisher's royalty structure since they are actively distributing and marketing your game.

But you don't have to pay us anything. The developers of Frozen Synapse, for example, do not have to pay us any royalty on their Steam sales. Or personal site sales.
#16
06/19/2012 (7:21 pm)
Wait so I can sell my game any time I want, even if it's in like a year?
#17
06/19/2012 (7:23 pm)
Wait so I can sell my game any time I want, even if it's in like a year?
#18
06/19/2012 (7:24 pm)
Even if it's in 50.
#19
06/19/2012 (7:24 pm)
Sorry double post
#20
06/19/2012 (7:26 pm)
Well David I look forward to working with you guys in the near future, now I gotta get back to work on my game!
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