Game Development Community

pass[] removed in T3D - Alternatives?

by Lukas Joergensen · in Game Design and Creative Issues · 06/09/2012 (3:32 pm) · 1 replies

Hey guys! I would like to pass several shaders to a material because I would like to be able to overlay a shader effect on top of any other shader effect an object might have.

In TGEA there were the setting: pass[] which would allow you to run the material through several passes which would allow this functionality.

In T3D this was removed, so how would you do it in T3D?

#1
06/24/2012 (10:12 am)
Just combine passes. At least this would be faster.