pass[] removed in T3D - Alternatives?
by Lukas Joergensen · in Game Design and Creative Issues · 06/09/2012 (3:32 pm) · 1 replies
Hey guys! I would like to pass several shaders to a material because I would like to be able to overlay a shader effect on top of any other shader effect an object might have.
In TGEA there were the setting: pass[] which would allow you to run the material through several passes which would allow this functionality.
In T3D this was removed, so how would you do it in T3D?
In TGEA there were the setting: pass[] which would allow you to run the material through several passes which would allow this functionality.
In T3D this was removed, so how would you do it in T3D?
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