Game Development Community

Character lighting adjusts with lightmap on terrain and DIF, where?

by Kenneth Eves · in Torque Game Engine Advanced · 06/08/2012 (1:02 am) · 0 replies

I'm trying to find the section of TGEA that handles changing the brightness of a character when they step on bright or shadowed terrain and/or DIF interior.

I'm guessing there is a castray somewhere that detects proximity and reads the lightmap. I can't find it.

Any suggestions on where to look would be helpful.

----------------------------------------------

Found it.

sgLightManager
// Ambient light is determined by the surface we are standing on.