Starting out on a Shared Server
by James Daly · in Torque Game Engine · 06/05/2012 (1:05 am) · 8 replies
Going to make this very simple and to the point. My buds and I want to start out basic. We wish to use an inexpensive, Shared Server. The Host in question will be GoDaddy.com. They use a current MySQL Server. The reason we are going with shared is, simply put, we lucky to presently have $30. combined month to month. (RL Bills)However. We are not expecting more than maybe 150 of our friends to go here to begin with playing on the game we will be using Torque Game Engine. Does our inability to have some $300 dollars a month put us out of options?
Your help and specifics to these questions will be of a great asset.
Your help and specifics to these questions will be of a great asset.
About the author
Graphic web designer, Video game designer, and all around handyman in RL
Recent Threads
#2
As to how much traffic, well that's why we were going with G0Daddy , hence Unlimited bandwidth as per traffic needs. And as stated, starting out. But no information as to say a link, or any suggestions as to the where, as apposed to the what is pointless though the commentary is appreciated.
Yes you can teach a man to fish so he can eat all the time, but a lesson to fish without the pole and hook means a wasted lesson.
06/05/2012 (2:48 pm)
OK, do you have any presented links to said suggestions? Simply telling me Avoid GoDaddy. Its not recommended for anything, is not informative. It just tells me you don't like them. I don't like certain foods, but that informs only that. As to how much traffic, well that's why we were going with G0Daddy , hence Unlimited bandwidth as per traffic needs. And as stated, starting out. But no information as to say a link, or any suggestions as to the where, as apposed to the what is pointless though the commentary is appreciated.
Yes you can teach a man to fish so he can eat all the time, but a lesson to fish without the pole and hook means a wasted lesson.
#3
06/05/2012 (3:06 pm)
PS, I never said anything involving linux
#4
Since you said "MySQL", the logical conclusion is that you need Linux. If you need to run a Windows server, you generally go with the MS option instead.
06/05/2012 (4:19 pm)
Specify what you actually need. Maybe people can suggest something. Need more details about what resources your game needs while running as a server.Since you said "MySQL", the logical conclusion is that you need Linux. If you need to run a Windows server, you generally go with the MS option instead.
#5
We will likely only have about 150 people we collectively know come onto the game at first that we are producing using the services of Torque. The preliminary factor is for people to come in see how its been setup and give us suggestions on what they like or don't about the concepts we will produce.
The Hosting of the game for a limited cost is the primary concern and I'm funding it to start out of pocket. My plan is rather simple. Start small, and than if their is interest and the results viable, look at charging people who want more out of it. If it grows to become "popular" than we can look at becoming a businesses and i put it under my home business name.
But alas as said, hosting for $15 a month, and unlimited bandwidth. That's the core factor.
06/05/2012 (5:41 pm)
I have, reasonable cost Hosting of the Game Engine on a Server. We are using the torque system. We will need unlimited bandwidth. We need the monthly cost from the host server to be to start to be no more than $15. month for hosting. We will likely only have about 150 people we collectively know come onto the game at first that we are producing using the services of Torque. The preliminary factor is for people to come in see how its been setup and give us suggestions on what they like or don't about the concepts we will produce.
The Hosting of the game for a limited cost is the primary concern and I'm funding it to start out of pocket. My plan is rather simple. Start small, and than if their is interest and the results viable, look at charging people who want more out of it. If it grows to become "popular" than we can look at becoming a businesses and i put it under my home business name.
But alas as said, hosting for $15 a month, and unlimited bandwidth. That's the core factor.
#6
06/05/2012 (7:36 pm)
Unlimited bandwidth isn't, though. When they say that, they also keep the speed low/throttle at different times. $15 for a system where you can run a game server is going to be very difficult to find.
#7
06/05/2012 (7:42 pm)
I have a 5 meg dsl that I sometimes run a server on (dual core amd 3-gig, 2 gigs ram), it's more than enough for 16-32 players. It's good enough for alpha testing and such, but more than that and you will probably need a dedicated host somewhere. I've heard that cloud systems are not good for FPS style games, so keep that in mind also. Try godaddy.com, if it doesn't work for you, you're not out much money.
#8
Virtual Dedicated Server
• OS: Linux CentOS
• RAM: 1 GB
• Storage: 40 GB‡‡
• Bandwidth: 1,000 GB
What coding is needed to link the Torque 3D engine here?
06/05/2012 (10:10 pm)
Thank you all for the information. That clarified a lot. So here are some specs. Because of the clear limits I went with the only Virtual Dedicated server to setup. Virtual Dedicated Server
• OS: Linux CentOS
• RAM: 1 GB
• Storage: 40 GB‡‡
• Bandwidth: 1,000 GB
What coding is needed to link the Torque 3D engine here?
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
A shared webhost isn't the thing to get for a game server, either. Usually you won't be allowed to run anything on it. You want a VPS, and they can be had for less than $30 (sometimes much less). You'll have to do some calculating to see how much bandwidth you need, but it can be in the hundreds of gigs per month even for a TF2 server. 150 users on TGE probably would be too much for a budget VPS, and you'd need to look at slightly more expensive VPSes at the very least, or a dirt-cheap European server.
If you plan on using TGE on a Linux VPS, you'll probably need to make some modifications to get it to compile on current distributions. You can get it to run with few players in very low memory conditions (256MB), and 512MB might be enough for the intended number. Bandwidth options are the main worry after that.
You'll have to figure out how much traffic each player requires and guesstimate a total for your server. Shop around for something that allows that much traffic. If you have 150 friends they should be able to cough up a dollar or 50 cents a month towards some sort of server, though ;)