Improved particle system v1.0.1 is live!
by Lukas Joergensen · in Torque 3D Professional · 05/24/2012 (8:35 am) · 3 replies
Hey guys! Just wanted to inform you that the improved particle system v1.0.1 is uploaded and live!
Here is a video showing the new changes:
Here is a video showing some of the emitter examples in the improved particle system:
Changelog:
UPDATE 1.0.1
- Now takes the emitter rotation into account when emitting new particles
- Fixed a possible issue where emitters wouldn't delete when you called %emitter.delete()
- Added dynamic variables
- Added reverse Boolean
- Added loop Boolean
- Fixed timescale
- Added onBoundaryLimit callbacks
Edit: You can find it here
Here is a video showing the new changes:
Here is a video showing some of the emitter examples in the improved particle system:
Changelog:
UPDATE 1.0.1
- Now takes the emitter rotation into account when emitting new particles
- Fixed a possible issue where emitters wouldn't delete when you called %emitter.delete()
- Added dynamic variables
- Added reverse Boolean
- Added loop Boolean
- Fixed timescale
- Added onBoundaryLimit callbacks
Edit: You can find it here
About the author
IPS Bundle available at: https://www.winterleafentertainment.com/Products/IPS.aspx
#2
If you comment out this line it compiles fine
[edit] the new particles also work, nice resource.
05/24/2012 (7:05 pm)
In graphEmitter.cpp there is an extra include that isn't in the standard torque code.#include "mathfunctionParser.h"
If you comment out this line it compiles fine
[edit] the new particles also work, nice resource.
#3
Ohh,, Yeah i forgot that one, that was a debugging file i had. Will remove it from the stock code to avoid confusions.
Edit: that line should removed from the code now,
05/25/2012 (1:39 am)
@A FOhh,, Yeah i forgot that one, that was a debugging file i had. Will remove it from the stock code to avoid confusions.
Edit: that line should removed from the code now,
Associate Chris Haigler
Jester Dance
Keep up the great work!