Game Development Community

Improved particle system v1.0.1 is live!

by Lukas Joergensen · in Torque 3D Professional · 05/24/2012 (8:35 am) · 3 replies

Hey guys! Just wanted to inform you that the improved particle system v1.0.1 is uploaded and live!

Here is a video showing the new changes:


Here is a video showing some of the emitter examples in the improved particle system:


Changelog:

UPDATE 1.0.1
- Now takes the emitter rotation into account when emitting new particles
- Fixed a possible issue where emitters wouldn't delete when you called %emitter.delete()
- Added dynamic variables
- Added reverse Boolean
- Added loop Boolean
- Fixed timescale
- Added onBoundaryLimit callbacks

Edit: You can find it here

#1
05/24/2012 (6:58 pm)
Very cool stuff Lukas. I plan on making use of your changes soon-ish.

Keep up the great work!
#2
05/24/2012 (7:05 pm)
In graphEmitter.cpp there is an extra include that isn't in the standard torque code.
#include "mathfunctionParser.h"

If you comment out this line it compiles fine

[edit] the new particles also work, nice resource.
#3
05/25/2012 (1:39 am)
@A F
Ohh,, Yeah i forgot that one, that was a debugging file i had. Will remove it from the stock code to avoid confusions.
Edit: that line should removed from the code now,