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Torque and Windows 7

by Dijon Lewis · in Technical Issues · 05/20/2012 (4:14 pm) · 7 replies

Hi I'm have problems with torque mainly I'm trying to assign a class to an object and it doesn't seem like its saving. I go to test the script and nothing happens when I try to move the character. Then when I quit out of torque the application crashes. Can anyone help me out?

This is the console information:
http://pastebin.com/h39anUCw

Also this is the torque 2d game engine.

Thanks in advance.

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#1
05/21/2012 (12:48 am)
I may be wrong, and I don't have t2d but in t3d you'd probably need to delete the .dso files (compiled scripts). These are loaded before the .cs files and thus any .cs changes you make will have no effect. I am an artist, though, and not too familiar with scripting yet. Still, give it a try and see how you go.
#2
05/21/2012 (6:23 am)
Looks like you're using 1.7.4. Try 1.7.6, as it fixes compatibility with Vista 1 & 2. Even 1.7.5 is old, and has issues.
#3
05/21/2012 (7:58 am)
Tried both of your suggestions still not working.

here is the console from 1.7.6

http://pastebin.com/bpg4ZsXk
#4
05/21/2012 (9:14 am)
Have you deleted the cached files and directories in AppData?
#5
05/21/2012 (10:06 am)
Do you mean the stuff inside of the AppData/Roaming?
#6
05/22/2012 (10:22 am)
Probably. Whichever is the cache on Windows. It won't write to Program Files.
#7
05/30/2012 (10:36 am)
A full-on crash is unusual.

I see this line in your logs:

Namespace::unlinkClass - cannot unlink namespace parent linkage for BattyPlayer for t2dStaticSprite.
Error: cannot change namespace parent linkage of BattyPlayer from t2dStaticSprite to t2dAnimatedSprite.
Set::getObject index out of range.

I can't tell you exactly what is wrong. But if "BattyPlayer" is the thing that is not moving, it seems to be because you have "linkage" problems. That, in turn, probably means you have two BattyPlayers, one a static sprite and one an animated sprite.

Hope that helps a bit!