Game Development Community

MD5 sumcheck?

by JeffH · in Torque Game Engine · 05/12/2012 (10:07 am) · 4 replies

Is it possible to make a md5 sumcheck in torqueScirpt

#1
05/13/2012 (10:47 pm)
Yes, and no. You might need to integrate SSL to make it work properly. You could also use the HTTPObject to access a webserver that does it for you.
#2
05/14/2012 (12:18 pm)
A little to vague on my part lol, should have put more thought into a post than a one sentence post. What I am trying to do is secure the Client only with md5, without any php/tcp used. I have thought of your theory before, which i know would work as a fact starting with torque game engine 1.1 lol.
#3
05/14/2012 (9:56 pm)
Hmmm, maybe you don't need SSL. Maybe it is used as a seed for MD5 so you get a cryptographically reliable seed value. I dunno, I just mainly use them with password encryption for databases. I am using SHA now for the most part. However, to me they are just acronyms for some magic one way hash. :)

This has a link to the calculation:
www.physicsforums.com/showthread.php?t=352278

This is some resources here at GG:
www.garagegames.com/community/resources/view/4392
www.garagegames.com/community/forums/viewthread/71414

I would say if you are using them for one machine only, ever then calculate locally. If you need to transfer data or use for a hash on a webserver then have the server calculate them. The server is more likely to be a more portable calculation.
#4
05/18/2012 (5:41 pm)
Thanks a lot!

The md5 hash for torque file is broken though, as the link does not exist anymore.

Thanks anyway.

Jeff