Lighting changes for L_SPOT between 1.0 and 1.2??
by Steve Meinel · in General Game Discussion · 09/28/2003 (2:45 pm) · 9 replies
The following code does not light the scene the same way between the 2 versions:
Here's a 1.0 vs 1.2 screencap:

1.0 is on top, 1.2 is on bottom. Did something break in 1.2?
Thanks,
Steve
{edit: removed dumb comments}
Light1 = new G3D_Light;
Light1->SetType (G3D_Light::L_POINT);
Light1->SetColorAmbient (Color(.8,0,0));
Light1->SetColorDiffuse (Color(.8));
Light1->SetColorSpecular (Color(.8));
Light1->SetAttenuationLinear(0.004);
Light1->SetPosition (Vec3(-300,0,250));
Light1->SetRotation (Vec3(0,0,-1));
Device_GFX->Insert (Light1);
Light2 = new G3D_Light;
Light2->SetType (G3D_Light::L_POINT);
Light2->SetColorAmbient (Color(0,.8,0));
Light2->SetColorDiffuse (Color(.8));
Light2->SetColorSpecular (Color(.8));
Light2->SetAttenuationLinear(0.004);
Light2->SetPosition (Vec3(0,500,250));
Light2->SetRotation (Vec3(0,0,-1));
Device_GFX->Insert (Light2);
Light3 = new G3D_Light;
Light3->SetType (G3D_Light::L_POINT);
Light3->SetColorAmbient (Color(0,0,.8));
Light3->SetColorDiffuse (Color(.8));
Light3->SetColorSpecular (Color(.8));
Light3->SetAttenuationLinear(0.004);
Light3->SetPosition (Vec3(300,0,250));
Light3->SetRotation (Vec3(0,0,-1));
Device_GFX->Insert (Light3);Here's a 1.0 vs 1.2 screencap:

1.0 is on top, 1.2 is on bottom. Did something break in 1.2?
Thanks,
Steve
{edit: removed dumb comments}
About the author
#2
10/02/2003 (10:47 pm)
Just as a possible pointer into what can be going wrong: calls to SetColorDiffuse() that use only a primary color (I.E. pure red, pure green, etc.) give colored lights, but they tend to be way over-saturated. Adding any other color at all (say, Color(0.8,0.01,0.0)) instantly flips it to pure white light. Thanks for looking into this!
#4
If you can tell me relavant files to check, I can diff them vs. the 1.0 codebase. Thanks!
11/10/2003 (9:36 pm)
Hey, just touching bases... Made any headway here?If you can tell me relavant files to check, I can diff them vs. the 1.0 codebase. Thanks!
#5
12/06/2003 (12:39 am)
Any luck?
#6
12/06/2003 (3:24 pm)
Chris = missing in action
#7
12/06/2003 (11:16 pm)
I was starting to suspect as much... :(
#8
:P
01/17/2004 (10:31 pm)
Well, since there's no support for this engine, I did what any semi-sane programmer would do. I rolled back to 1.0, and patched in the Corona Image Library, so I've got a solution to the stupid lighting bug, AND access to image formats other than TGA nd BMP.:P
Torque Owner Chris Cole