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Caves and Dungeon

by Terry Barlow · in Torque 3D Professional · 05/09/2012 (6:39 pm) · 11 replies

I will like to add Caves and Dungeon mostly Caves How can I go about this any help would be very greatful any help would be ver greatful I use T3d

tbarlow

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#1
05/09/2012 (7:18 pm)
One way is to create your cave or cave parts in a modeling program. Cut a hole in the terrain using the terrain tools in the editor. Add your cave pieces. Add a cave entrance to cover up the terrain hole.
#2
05/10/2012 (3:56 am)
as said Rob
But if you want dungeons in another instance has much work ahead of you.
one Server for instances (run as another mission)
Replace load mission code. Good it loads all datablocks at the start of the game, before mission load (datablock eat ram only until they render on gpu).
So you'll be given the option to load a mission to mission with sends only the objects and clients in another IP or a single IP by using another port. You need the half time for loading a mission.
with good management of objects LOD (especially for dunageon and raid adjustable) and zones. Reduces the collisions > cpu performance (more instances in 1 server).
And a good load screen for loading time.
#3
05/10/2012 (11:03 am)
There's actually an example of this in the South Pacific demo (the little area that goes underground).
#4
05/10/2012 (5:21 pm)
thanks I'll give that a try
#5
05/10/2012 (5:22 pm)
hey where do I find this South Pacific demo ?
#6
05/10/2012 (5:54 pm)
You could also build a basic cave out of rocks in the shapes editor, save it as a prefab and use that as the cave, with the hole in the terrain for access.

Also, you can grab the Pacific Demo on the front page of this site. www.garagegames.com/

It's on the right.
#7
05/14/2012 (11:34 am)
@Terry, the South Pacific demo will now probably be found in the old versions of T3D (i.e., go to your products, select Download for T3D, go to old versions and find T3D 1.1). It was the second part of the T3D 1.1 installer that had it (there were parts 1 and 2, so it's the second).
#8
05/16/2012 (6:17 am)
For really big caves: Make two terrains turn one over. You can form and paint the terrains. Use Konrad'sPer-layer traversability or just a collision plane to avoid running through the top terrain (I don't know why that happens, but I've yet to resolve the issue)

#9
05/16/2012 (2:37 pm)
Thanks dan
#11
05/16/2012 (2:40 pm)
Wow J that it just what I am wanting that was awsome I will like to do that for a couple of my caves

tbarlow