Game Development Community

Do old .dts & .dsq's still work in T3D?

by Willbkool · in Artist Corner · 05/03/2012 (11:00 am) · 4 replies

Okay, I just recently started using T3D. I've had it for a while, but just started messing with it. I use Milkshape to export .dts and .dsq's. I've recently acquired some characters, and before I do a lot of work animating and exporting them, I want to make sure that T3D can still use the old .dts and .dsq's. While Milkshape will export collada files, I'm not too sure of its compatability with T3D, especially with animations. I also have UUW3D and Fragmotion. If this has been answered before, please excuse me, I searched but did not find any answers.

Thanks.

#1
05/03/2012 (11:10 am)
Yes, T3D reads both v24 and the latest v26 of the formats, and the DTSPlus! exporter works fine in T3D.
#2
05/03/2012 (11:25 am)
I still use Blender2.44 with DTS Exporter 0.964 using Python version 2.5.1 ... and that was out of date in 2007. It's still good for exporting Collada too. :)
#3
05/03/2012 (11:26 am)
Thanks for the uber quick reply Rex! You've always been helpful for us Milkshapers.

Now to get to work!

@Steve

I never could figure out Blender for some reason. I tried the newer version, but it just isn't my cup of tea. It does seem way more powerful than Milkshape, but with Fragmotion and UUW3D, I can get things done.
#4
05/03/2012 (9:36 pm)
Yes they do. I've even gotten some of the Tribes 2 shapes into T3D.