Lighting changes when I make a backup of a level
by William McDonald · in Torque 3D Beginner · 05/02/2012 (11:28 pm) · 5 replies
When I save a game level like this:

Then open the newly saved version it comes out like this:

What can I do to fix this? What is going wrong?

Then open the newly saved version it comes out like this:

What can I do to fix this? What is going wrong?
About the author
I am the grand bureaucrat of SuckerFree Games. I now have one game in distribution, "Kobold's Quest" and another is soon to be published, "Dungeons the Eye of Draconus". My day job is as a Videographer.
#2
game/levels/Empty Terrain.postfxpreset.
Also, double check because I did ALOT of tweeking on the lighting in this set you may or may not have the gamma adjusted the same.
05/03/2012 (3:45 pm)
Hmmm, I recognize that for some reason ;-) The short answer William is 'yes' the original scene uses post effects and it should be stored at game/levels/Empty Terrain.postfxpreset.
Also, double check because I did ALOT of tweeking on the lighting in this set you may or may not have the gamma adjusted the same.
#3
05/03/2012 (7:15 pm)
Ahh... All I did was open the demo level and make a backup via save level as and then opened the backup. So I'm guessing that doesn't save all the lighting settings?
#4
05/03/2012 (9:48 pm)
BTW Ron I just wanted to say that this kit is awesome and you did a fantastic job. I'm very use to Torque X 2D and adjusting to working with the Torque 3D builder has been a challenge (even with the tutorials) so I'm sorry if I'm asking stupid/obvious noob questions. Thank you everyone whose helping me and thank you Ron for making a fantastic art kit.
#5
05/05/2012 (10:03 pm)
@william... yes I noticed that the lighting is not transferred when saving a backup (trust me cuz I learned the hard way to back-up all the time). Also, thank you so much, I really wanted everyone to get something positive out of purchasing my pack. I am here because of all of you. I will strive to never forget that.
Torque Owner Richard Hebblewhite
RareBit Interactive