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Torque and XNA

by Ben K · in Torque Game Engine · 04/25/2012 (1:40 pm) · 4 replies

Hey guys,

So I'm brand new to Torque. I've been working with Unity3d for a while and wanted to switch over to Torque in order to make games for the xbox Live Indie Market place. So I'm wondering, which version of Torque would I need? And how does that whole process work with play testing games on the xbox?

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#1
04/25/2012 (3:46 pm)
Torque X (2D/3D) was the XNA based Torque SDK re-written from the ground up in C#. There is a Community 'enhanced' version which was upgraded to XNA 4.0 that you can gain access to if you have a Torque X license. However, I do not believe that GarageGames LLC is still offering this engine.
#2
04/25/2012 (5:30 pm)
okay thanks. do you know if garagegames has plans to offer it again?
#3
04/26/2012 (2:56 am)
Found this: http://www.garagegames.com/products/torque-x
It says:
Quote:You can still purchase Torque X for $99 and join an active, thriving community still developing with and adding to Torque X.
But i don't see any way to buy it. Try asking the GarageGames Support
#4
04/26/2012 (7:59 am)
Due to licensing issues TorqueX has been discontinued for sale.