Torque and XNA
by Ben K · in Torque Game Engine · 04/25/2012 (1:40 pm) · 4 replies
Hey guys,
So I'm brand new to Torque. I've been working with Unity3d for a while and wanted to switch over to Torque in order to make games for the xbox Live Indie Market place. So I'm wondering, which version of Torque would I need? And how does that whole process work with play testing games on the xbox?
So I'm brand new to Torque. I've been working with Unity3d for a while and wanted to switch over to Torque in order to make games for the xbox Live Indie Market place. So I'm wondering, which version of Torque would I need? And how does that whole process work with play testing games on the xbox?
#2
04/25/2012 (5:30 pm)
okay thanks. do you know if garagegames has plans to offer it again?
#3
It says:
04/26/2012 (2:56 am)
Found this: http://www.garagegames.com/products/torque-xIt says:
Quote:You can still purchase Torque X for $99 and join an active, thriving community still developing with and adding to Torque X.But i don't see any way to buy it. Try asking the GarageGames Support
#4
04/26/2012 (7:59 am)
Due to licensing issues TorqueX has been discontinued for sale.
Associate Michael Hall
Distracted...