Game Development Community

MMO

by Terry Barlow · in General Discussion · 04/24/2012 (4:36 pm) · 21 replies

Hello

I have been doing a lot of reading on mmo's witch is the kind of game I will like to run in time I will prob star with a FPS or a RPG but I want to know if T3D can even do and MMO I see the MMO KIT is no longer a option witch is to bad it looks pretty cool but I will like to know if T3D is able to do an MMO now that I have a lic for it and if it can what are the steps to do it thanks for any info U guys send me

tbarlow

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Send all correction E-Mails to: h0td0g4@yahoo.com Unskilled, having fun, playing around, and helping out!

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#1
04/24/2012 (5:27 pm)
http://www.garagegames.com/products/torque-3d/getting-started
Look under Making an mmo, it should be pretty informative.
Also have a look at this thread:
http://www.garagegames.com/community/forums/viewthread/84195
And i have also found this site to be very informative aswell:
http://digitalflux.com/

T3D is well capable of doing MMO's (Torque is built for networking afterall)
Here is a list of mmos made with Torque: http://www.garagegames.com/games/mmo
#2
04/24/2012 (5:45 pm)
Almost forgot the obligatory thread:
http://www.garagegames.com/community/forums/viewthread/84535

Really you should read every single article in the thread if you are seriours about making an mmo.

Good luck!
#3
04/24/2012 (6:04 pm)
T3D is capable of making an MMO yes. HOWEVER, there is a ton of work to do before doing so. WinterLeaf Entertainment originally started as a MMO group, but due to the amount of work that we are putting into making the actual MMO engine itself, we decided to also distribute a MMO Dev Suite also.

It really depends on what you consider acceptable performance and what your overall goals are as to exactly WHAT kind of modifications you will have to make to the engine.
#4
04/24/2012 (6:34 pm)
I don't want much there is an old MMO/RPG FPS that I played back in the day and I will like to make something like it basicly something that can do skills, status, quest, a bunch of mobs and about 4 diff char types I know there is a lot of work in the maps and that kinda of stuff and I know this is not going to be an easy thing to do but it is something that I have wanted to do for years so now I have the means to do so but I do know this will take some time

tbarlow
#5
04/24/2012 (6:36 pm)
if I can get something to make the MMO part eayser to do that would be cool but I don't think that will happen :)
#6
04/24/2012 (10:48 pm)
Adding to Paul's post above, WinterLeaf Entertainment is working on the MMO development suite which will also include MMO focused artwork. This includes main character / mob artwork alongside environment art particularly tuned to MMO games. I shall be releasing a blog on what this contains and its capabilities next week when we have finished testiing. I hope this will be of interest to you.
#7
04/24/2012 (11:14 pm)
will this MMO Development work with T3D if so then heck ya will I be interested any clue on what it will cost thanks for this info

tbarlow
#8
04/25/2012 (2:32 am)
wow will the bata be an open Bata or will it be an internal thing and if it will be open how can some one get in on that to help with the bata testing that is cool thanks for the info

tbarlow
#9
04/25/2012 (3:36 am)
The MMO Dev Suite uses the T3D engine. We will be doing the base testing for our re-write of the engine around the end of the month. After that test is completed, we will start the re-write to seperate this out into a dedicated client/server architecture and go from there. The total package is still a ways from completion though. We will be posting some more blogs in the coming months and hopefully pick up a bit more help. The more help, the faster this can progress.
#10
04/25/2012 (7:52 am)
@Terry: Before you start this project, you'll need to understand that it will take several years to complete (I'm assuming you will at a later stage have a team at your back to produce content), and you will need to be well-versed in scripting and programming with T3D in order to accomplish this.

Even if you use this Dev Suite that Winter Leaf is developing, you're going to find yourself doing an insanely large amount of work. Some years back I read this great book titled Swords and Circuitry which had a section on the hardest part of MMO development: Content. Tools help, but in the end, you're going to be doing months of typing in spreadsheets and going blind on paperwork.

Wanting to make an MMO is not the same as being ready to make one. Learn scripting, c/c++, networking concepts, and learn about back-end MMO architectures (which even for small MMOs consist of several physical servers).
#11
04/25/2012 (7:58 am)
ok poul thanks for the info let me know how it goes I will keep an eye on the blogs as well thanks

tbarlow
#12
04/25/2012 (8:05 am)
I have to agree with Ted on all this.

I spend over 75% of my time developing content and game mechanics, let alone anything else. No Matter how good you believe your original concept is: be ready to rewrite it. Large parts of it. it happens.

and as far as the Dev Suite goes... there is no button to push that will magically make the basics of the MMO FOR you. This ALL will need setup, configuration, etc. We are wanting to make a MMO DEVELOPMENT SUITE.... that still means that alot of development will be on the end user. What we are looking to offer is a way to deal with all the different servers and give a BASE to work from - not build it for you. Even with our setup, we are still looking at AT LEAST - 5ish servers - and thats for a small 1 zone setup... and we are still developing this.
#13
04/25/2012 (8:08 am)
Thanks Ted ya I know I have a lot of work ahead of me even once I get the base project started thats like 1% not even 1% I am already working on my team and get that all worked out I know I am looking at at least a year befor I have anything to even show if anything but U know we got to start somewhere :) and right now I am geting all the info I can on MMO's as of my team I have a really good start with that and where all excited to get started but first there is a lot of work to do befor we can even get started so right now I can use all the info I can get and U Guys have been very helpful and to that I am ver greatful I hope U guys can keep it comeing this is all really great info and I am already learning a lot thanks so much Guys

Sincerly
tbarlow
#14
04/25/2012 (8:17 am)
ya paul I know that and I agree and understand even after the game comes out there will prob be changes to the art work to make it better and cleaner so ya I know all that :) witch is Y I am starting playing with some art and the maps so I can kinda get an idah how I want to go I am prob looking at least a year befor I have anything to show for all the work I am planing but I am looking forwared to it. any clue on what the MMO stuff is going to run yet? anyway thats for all the info its been a great help and I look forwared to useing ur software thanks

Sincerly
tbarlow
#15
04/25/2012 (8:20 am)
Don't put a team together unless you have things for them to do. If they're going to sit around and twiddle their thumbs or just talk about how great the game is going to be, they're going to wander off on you in short order. Have your game designed, have short text or bad sketches of things you'll want concept artists to create, have everything in your head dumped onto paper before you create a team. Have skills other than an "idea", for two reasons: Most ideas suck, and if you only have ideas, no one will want to listen to you because you have no other skills to back up whatever leadership you're going to try and put forth.

Have a business plan. Google it- there's loads of examples.
Have a plan. If any step says "=????", then you need to address that.
Have answers as to why you're designing the game the way you are.

Good Luck! There's not enough indie MMOs out there, and certainly not enough MMOs that are not clones of other MMOs.
#16
04/25/2012 (8:32 am)
@Terry
No, there is no plan on how much as of yet. we are waiting to get MUCH closer to a finalized product before throwing prices out there.

What i meant as far as reworking the MMO wasnt art. it was mechanics.
#17
04/25/2012 (6:53 pm)
Thanks Ted I'll keep that all in Mind I can use all The info I can get thanks agian

tbarlow
#18
05/27/2012 (11:30 pm)
so how goes the mmokit for T3D is there any news on a bata test or or release?

tbarlow
#19
05/28/2012 (3:13 pm)
We have started the ALPHA testing for the DotNetTorque language over the weekend. As that gets tested, we are starting on a few different APIs that will be rolled into DotNetTorque and start as the basis of the OMNI engine.

There is no BETA release for the end product (OMNI) yet. We are wanting to do this correctly and make sure that this is tested as we go. We are hoping that DoTNetTorque will pass its tests with flying colors and then THAT part can be released by itself.
#20
05/28/2012 (4:05 pm)
what all is the DoTNetTorque going to do and do U need any help testing Ill be happy to check it out and help if I could thanks for the repy

tbarlow
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