Game Development Community

Questions

by Brian David Pearson · in General Discussion · 04/21/2012 (9:29 pm) · 14 replies

If you saw my last post don't worry this is not a re-post i just like the format for me stuff

Projects:

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Project#1: Sniper Mountains

Working on: Map 1

Info about project:if you would like to know about Sniper Mountains just ask but don't expect much becuase i cant script or gui edit or for the time being model i dont have money for the tool i need and i HATE blender i find it annoying if someone could make a really good absolute beginners tutorial i might use it because i like hexagon and max but i only have free versions so i cant put them in my game :( wish someone could help me get those tools.
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Help:

Can someone help me learn torque scripting i am young so don't be asking for how much you wont get paid but i can on my free time help you with something small or repetitive when i learn.

Questions:

1. i need help i am using torque constructor and i export them in DIF format ,not legacy DIF, and then i export to COLLADA and it wont pick up my shapes i made a base and i wont appear like as if it is invisible i tried using legacy DIF all the constructor export formats and nothings working can you help?

2. can someone tell me how to get models from hexagon usable in torque?

Extra:

well i doubt anything will happen cause every one is saving up for there stuff but i but i will still just put this just to see if anyone is able to spare anything like $5 or something because i am 14 and i don't have a job or really anything to save but if your willing to donate comment and i can give you a way to pay me



P.S. if you can only spare one buck keep it cause that means you have a budget to keep and just too nice to admit it but thanks for the thought

currently saving for the torque 3d update

Amount: $4.02

#1
04/23/2012 (11:27 am)
You can export to 3DS or OBJ in Hexagon, open them in Daz Studio and then export to Collada. It is a convoluted workflow, but Hexagon does not support Collada out of the box.
#2
04/23/2012 (11:37 am)
ok do you know whats wrong with my constructor?
#3
04/23/2012 (11:45 am)
Aside from it being extremely old and completely unsupported? No. I used the conversion process several years ago, but I have not touched it since. At the time it was working relatively well, though a lot has changed with the Collada internals since then.
#4
04/23/2012 (11:54 am)
is there a update?
#5
04/23/2012 (11:56 am)
Not to Constructor. The only reason that it is still available on the site is that there are developers using it with TGE, our oldest engine. The last update was in 2009.
#6
04/23/2012 (12:00 pm)
o how much is milkshape?
#7
04/23/2012 (12:01 pm)
o how much is milkshape?
#9
04/23/2012 (12:03 pm)
so its free?
#10
04/23/2012 (12:05 pm)
Check out the register link. It is $35.
#11
04/23/2012 (12:06 pm)
are you sure i clicked download it was downloading did not ask for money first
#12
04/23/2012 (12:09 pm)
o to register ok srry thanks for your help
#13
07/08/2012 (11:34 am)
"i cant script or gui edit"-->so u can not do any programming

"i HATE blender "--->i will take it as u cannot do any 3d work

"for the time being model i dont have money for the tool"-->also u cannot do any side work for buying those tool?(although i think there is no need to buy those tool for your project)

shame,google+internet failed to help u.
#14
07/08/2012 (6:27 pm)
Ops wrong thread... Sorry.