Enabling Bullet Physics
by JeffH · in Torque Game Engine Advanced · 04/15/2012 (11:39 am) · 3 replies
Does anybody know how to enable Bullet Physics in torque game engine advanced? Is it done through C++ or torqueScript. I see in Torque3D you use the physicsInit() method, but that don't exist in torque game engine advanced.
About the author
19 year old who loves programming with Torque3D!
#2
04/16/2012 (2:55 am)
There's a version of Games Mechanics Kit for TGEA. That comes with the Bullet Physics layer integrated within it. Might be an easier option for you.
Associate Michael Hall
Distracted...
I don't think there were ever any Resources posted on integrating physics into TGEa, but I do recall some forums posts from years back that discussed various user's implementations of ODE, Bullet, and PhysX.