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Questions about Torque 2D and iTorque 2D

by Avery K Tingle · in General Discussion · 04/14/2012 (11:23 pm) · 6 replies

Hey, thanks for taking the time to read my post. I'm an author and aspiring game developer who knows JACK about programming, so before I drop money on one of these engines, I was hoping that someone a little smarter than me could please give me a hand?

I want to create and publish a 2-D sprite-based adventure game for the Apple devices and I was wondering;

1). Are the tools for Torque 2D compatible with iTorque 2D?

2). Can I create a game for ipod/iphone/ipad using Torque 2D?

I know these must sound like noob questions to some of you; again, thanks for taking the time to read, and any advice would be appreciated.

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#1
04/15/2012 (7:58 am)
1. To an extent, yes. The main tools used in Torque 2D are also used in iTorque 2D, such as the particle editor and scene editor.

2. No, you will need to use iTorque 2D. Torque 2D is for Windows and Mac only.

#2
04/15/2012 (10:18 am)
Thanks for taking the time to reply. So if I can ask one more question; can I use iTorque 2D with the Torque 2D Adventure Kit and/or the TGB Platform Kit to create a game for the i-devices?
#3
04/24/2012 (7:54 am)
I'm thinking of buying iTorque 2d.
Is it only for iPhone? Can you make games for Android with it?
How different is TGB script from iTorque 2d?
#4
04/24/2012 (11:59 am)
1. It is iOS only, no Android
2. Scripting is identical with the exception of a few unique functions and callbacks having different names. For example, TGB uses ::onMouseDown, whereas iTorque 2D uses ::onTouchDown. They both handle the same action, but they have different arguments. Outside of that, everything else is the same.
#5
04/24/2012 (2:25 pm)
The adventure kit and platformer kit are not compatible with iTorque 2D. They were developed with Torque 2D in mind.
#6
04/24/2012 (3:28 pm)
There's an unofficial iTorque version of the platformer kit, but be warned that it is harder to install than the standard Torque 2D version.