T3D 1.2 - Cube shadow map doesn't support soft shadows
by Fyodor -bank- Osokin · in Torque 3D Professional · 04/12/2012 (6:36 am) · 0 replies
Build: Torque 3D 1.2 (and all previous version)
Platform: Win32
Target: GFX/Shadows
Issues: Cube shadow map doesn't support soft shadows.
Note: See comment on line 158 @ shaders/common/lighting/advanced/pointLightP.hlsl:
Platform: Win32
Target: GFX/Shadows
Issues: Cube shadow map doesn't support soft shadows.
Note: See comment on line 158 @ shaders/common/lighting/advanced/pointLightP.hlsl:
..// skipped
#ifdef SHADOW_CUBE
// TODO: We need to fix shadow cube to handle soft shadows!
float occ = texCUBE( shadowMap, mul( viewToLightProj, -lightVec ) ).r;
float shadowed = saturate( exp( lightParams.y * ( occ - distToLight ) ) );
#else
..// skippedAbout the author
Game developer.