Game Development Community

Experienced Torque developer looking for work

by Chris Robertson · in Jobs · 04/11/2012 (2:43 pm) · 1 replies

Hi,

I'm looking for contract work, short or long term, up to 20 hours a week.

I've been using Torque for over 8 years, an expert at C++ and TorqueScript, and was part of the team that delivered T3D. I have also been personally responsible for the following:

- DTS exporter for Milkshape3D
- DTS exporter for Houdini
- Collada importer and dae2dts tool for T3D
- T3D Shape Editor

So if you need help to streamline your art pipeline, debug issues with a shape in DTS or DAE format, or just want something done in T3D, drop me a line at chris at teamrobertson dot co dot nz.

Contract work only, no royalty-based projects, please.

Cheers,
Chris

#1
03/16/2014 (9:10 pm)
ok, im a long time milkshape user and brand new to the garage games forum :P but i have a question for you about exporting animations in your exporter, I'll export my vehicle suspension animations and everything looks good in milkshape, ill export and enable blend transform, everything should be fine but then when i use the vehicle in game the animations for suspension i have just made kind of build off of each other in a way, i don't know how to really explain it but say i have a joint that moves up 4 units for one spring... if i have 4 spring animations on my car that same joint will have moved up 16 units in game... how can i fix this?


I know im sorry, this doesn't belong in this thread, im so sorry but i have no idea how to navigate these forums... :/